FOE - Bonuses
Bonus from FOE Great Buildings are the best way to accelerate the development and increase the city's efficiency in both economic and military aspects. The Great Buildings give bonuses like normal buildings in the game, for example, gold, supplies, goods, population, contentment or army. They also have bonuses similar to the bonuses of event buildings, such as a gold and supply bonus, a bonus to the strength of troops, production of Forge Points, etc.
However, some bonus of Great Buildings are only available in them, such as critical hit, destroying enemy units at the beginning of the battle, increasing rewards from the support of Great Buildings and much more. The biggest advantage of Great Buildings is the possibility of increasing the bonus while maintaining the space occupied by the Great Building.
Attacking and defending units have their attack and defense values boosted by a percentage.
Increased chance of finding a blueprint when aiding another player.
The first number of times you aid a building you get a random good from that building's age.
The first number of collected Coins productions are boosted by a percentage.
Produces Coins every 24 hours.
Contribution Rewards are increased by a percentage.
Gives a chance to deal 150% damage against units of the same age.
The first number of victorious negotiations have a chance of providing you with a random reward.
For the first number of buildings collected, there is a chance the resources collected are doubled. Excludes military and great buildings.
Defending units have their attack and defense values boosted by a percentage.
For the first number of battles, there is a chance to kill one enemy unit at the start of battle. For two-wave battles, the skill applies only to the first wave.
Produces random goods from the players age every 24 hours. From Modern Era onwards produces twice as many unrefined goods instead.
Produces random goods from the players previous age.
Produces some of each current good for the guild's treasury. Can only be collected when in a guild.
Adds a chance of getting something extra by aiding other players.
Produces Medals every 24 hours.
Attacking units have their attack and defense values boosted by a percentage.
For the first few battles there is a chance of killing half the enemy units at the start of the battle.
A chance of spawning a Shard reward in the active Cultural Settlement.
Produces special resources every 24 hours after reaching Arctic Future. The chances and types of special resources vary in the eras after Arctic Future. Produces medals in previous eras.
Produces unattached units of a military building in the player's city every 24 hours. The time can be reduced by the Guild Recruitment Boost.
Adds a chance of doubling plundered resources.
The first number of times you plunder a building you get a random good from that building's age.
Give a chance to repel plunder.
When you get coins, supplies, goods, diamonds or medals as rewards from quests, you receive an additional percentage on top.
A chance for spawning a hidden Relic reward on the Guild Expedition Map after solving an encounter.
Produces Forge Points every 24 hours.
Gives you a chance to get a random reward after the first few successful battles.
The first number of collected Supplies productions are boosted by a percentage.
Produces Supplies every 24 hours.
Guild gains an amount to their support pool.